Forming Dice Pools

Whenever you want your character to do something for which the outcome isn’t certain, the first thing you do is state clearly to the Storyteller and the other players what your character is trying to do. Then, assemble a collection of dice from various aspects of your character’s character sheet that support or help your character achieve that goal; you must be able to explain your rational behind your selection. This is your dice pool.

Once you’ve added dice to the pool, it no longer matters where they came from; you don’t need to keep track of which dice came from which attribute, for instance.

Here’s a list of the things you can add to your dice pool:

  • Two Attributes (required).
  • One Merit, Asset, or Natural Talent, if it applies.
  • One Trait (like Conviction) or Personality Feature (like a Passion), if it applies.
  • One die out of your opposition’s Misfortune, or their Flaw, if any.
  • Any dice granted from an expenditure out of one Vitality pool (Vigor, Nerve, Willpower or Kama), if you so choose.
  • One piece of equipment not granted by an Asset (that is to say, an Asset might be a cybernetic eye, equipment might be a gun), if it applies.
  • Teamwork die or bonus dice granted by circumstance/by the Storyteller, up to +10.
  • All penalties granted by conditions, circumstances, etc, up (or is that down?) to -10.

Make your intent clear
As a player, when it’s time for your action, you need to make your intent as clear as possible to the Storyteller and other players before you even pick up the dice. If you’ve said what you want to do, make sure you’re suggesting what you want out of the action. The Storyteller might suggest the alternative outcome (i.e., what happens if you don’t succeed at your action) but you can also define this from the outset. Knowing what you want if you succeed and what you think will happen if you don’t is key to the next step.

If you’re the Storyteller, you need to do the same thing. Be shamelessly transparent. There’s no sense in hiding from the players what the outcomes might be; they’re partners in telling the story, too. It helps knowing how high the stakes are before the dice are rolled!

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Forming Dice Pools

Star*Drive Frontiers EugeneGM