Description: Nature is a trait that describes, in a very general sense, a character’s core personality and outlook on life. It acts as a touchstone for players to use when creating their characters and informing their actions and goals during play.
Character Creation: You select one and gain a score of one in it, & your Species assigns one and you gain a score of one in it. Some species allow a second Nature to be selected instead of assigning one.
Experience point cost to increase by one: 10 x new score. You can only ever have two Natures.
How to use it: The character performs an important action or makes an important decision that validates his Nature.
How many times can you use it: Once a session.
Benefit of use: As your character’s sense of self and worldview is affirmed, they regain a Willpower point and earn an Experience point equal to their in their Nature’s score. Note that this action or decision must be significant and must apply directly to the story. A Judge can’t activate their nature by exacting justice on the guy who cuts in front of him in the grocery line, for example. The Storyteller is the final arbiter of what actions or decisions warrant regaining Willpower points.
Drawbacks of use: None.
Analyst-You live by logic and deduction.
Architect—You are a methodical planner.
Autocrat—It’s your way or the highway.
Bravo—You live life on the edge.
Bureaucrat-You always follow the proper procedure.
Capitalist-You are a skilled salesman.
Caregiver—You are a wellspring of compassion.
Celebrant-You are passionate about your beliefs.
Chameleon-You are a master of disguise and deception.
Competitor—You are driven to be the best.
Conniver-You manipulate others before applying yourself.
Creeper-You strive to shock and disgust.
Critic-You revel in revealing weaknesses and faults.
Curmudgeon-You are bitter and cynical, finding flaws in everything.
Cynic—You are quite familiar with Murphy’s Law.
Dabbler-You are interested in everything but focuses on nothing.
Deviant-You are ostracized because of your unique tastes or beliefs.
Director-You hate disorder and chaos.
Enigma-Your actions are bizarre, puzzling, and inexplicable to everyone except yourself.
Explorer-Discoveries are your passion.
Fanatic—You zealously champion your beliefs.
Follower-Your strength comes from your ability to obey.
Gallant—You are a unique snowflake and a social butterfly.
Gambler—You risk all to win.
Guru-Your enlightenment draws others to you.
Hedonist-You enjoy having a good time.
Idealist-You believe in a higher goal and morality.
Jester-You enjoy lightening the mood.
Judge—You are the law.
Knight-You protect those who can’t protect themselves.
Leader-You’re meant to be in charge.
Libertine—You live each day like it’s your last.
Loner—You rely on yourself alone.
Martyr-You put yourself at risk so that others don’t suffer.
Masochist-You love to suffer.
Pacifist—You endeavor to solve problems peacefully.
Pedagogue—You live to teach.
Penitent—You seek to expiate the wrongs you’ve done.
Perfectionist—You strive for flawlessness in all your endeavors.
Rebel—You constantly seek to challenge authority.
Rogue—You believe laws were made to be broken.
Scientist- You find logical outcomes and patterns in everything.
Survivor—You persevere against everything life throws at you.
Thrillseeker-You enjoy the rush.
Traditionalist—You believe that the old ways are the best ones.
Trickster—You live to deceive.
Visionary—You see the World for what could be, rather than what it is.